From may 2020 to june 2020, I created with 6 other people the game Fun'Eral in case of a student project.


Fun'Eral is a solo narrative card game in the dark universe of a strange funfair. 
It is available on Google Playstore and Itchio.

Trailer of Fun'Eral.

Pitch :
You're a death employee sent to test every possible death in a funfair.

Explore the different locations of the fair and find various collectibles, some of them strange, to find all the ways to die.

Suicides, accidental deaths, murders and more will be on the cards !


Features :
- 13 Situations,
- 13 Achievements,        
- 22 Possible deaths,
- 30 Death's work contracts !
​Here is the "game specifications" part of the Game Design Document in which I worked on.
There are several stories which come after another, and in each story there are several ways to end it.
During the project I made every stories and every ways. So 13 stories (or situations) and 22 possible deaths.
I had to do a flowchart for each situation. The orange rhombus are the deaths, the blue rectangles are the choices, and the pink rectangles are the normal steps of the situation. Every green circles are the beginning of a story.
I also created the Contracts. They are the successes of the game. You can't see the contracts before unlocking them.
When you unlock a certain number of contracts, you unlock skins for the cards. You can see and equip skins in the Passport menu.
This menu allows you to see the different ways of each stories.
For exemple, in the "Boardwalk" story, the player has unlocked 4 cards and had the possibility to unlock two more cards.
He can see that he has 4 cards on 12 in the Boardwalk situation, and he has 10 cards on the 125 of the entire game.
These is the Excel document for the integration in Unity of the cards.
We have here, the exemple of the "Knife Thrower" story. In this situation we have several cards like "Card_KnifeThrower_Meeting" or "Card_KnifeThrower_Show". I precised if the cards are the end of the situation, if they lead to a death and many other.
At the end of the project I also did a little of QA.
In this Excel (we had not Mantis Bugs Tracker or Jira during the project) we listed the bugs with their reproductibility. At this time, I had not my QA training program yet.
The game is avalaible on Google Play and on Itchio.
You can click on the logos to access to the game's pages.

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