All the screenshots are in french, because the game was only in this language at the time.
In april 2018 I co-founded the video game association named "The Project" with friends.
We worked and created the game "Reliquia: The Immortality Stone", which is currently in development since 2018.
I was the Lead Game Designer in our team of 13 people (at the time). I temporarily left the association in november 2020 to have more time to other projects and works.

Reliquia is an adventure game with puzzles, about archeology and magic stones of Atlantis.
During my time at The Project, I made design documents, created puzzles and features, managed the game design team, I did research about the Atlantis city, the philosopher's stone and informed the team and myselft about monuments in Paris which could have help us to design some places of the game and to help artists.

Link of The Project's website.

Below, there are two of the creatives briefs I made. It was at the beginning of the development.
The first is the creative brief of the AI of Roxane and David, two allies of the main character William.
Another creative brief about the AI of the enemies :
With the other designers and the creative director we decided the gameplay of the main character and after that I made the controls with keyboard/mouse and controller.
I also worked a little on the UI Design of the game and on the level design of the first area.
Click on the button above, or on The Project logo to go to the association's website.

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